About me

I am Samantha Deneus aka Samu Sugu, I am a game designer with a passion for 2D and 3D art, I am committed to expanding my skill set and mastering new abilities. Game design, for me, is not just about crafting entertainment; it's about crafting worlds. It's about inviting players into immersive experiences that provoke thought, and transport them to places they've never imagined. I hope to use my developing skillset in Maya, Unreal Engine, IClone, Clip Studio Paint, and more as tools to create an inspiring experience."

Artwork

- Artwork created over time -

3D Gallery

3D modeling project where I made assets in Maya, textured them in Substance painter, and compiled them into a scene in Unreal.

Models I made for an ongoing project.
(made in Maya)

Sneaky Walk Cycle
(made in IClone7)

Walk Animation for Model
(made in Accurig)

Game Design

Revenge

Solo Project where I created a hack and slash game. I made the characters in Character Creator, and the program used to make the game Unreal Engine. I did not make the assets, but I did design the level.

Treasure Hunt Demo

Solo Project where I created an adventure game demo, but my main focus was the level design instead of game play. I got the assets and character from the Unreal market place and Quixel.

Vtuber/Live2d

I drew put this model in Clip studio and split it into pieces. I then moved a psd file into Live 2d to rig the model, and used Vtuber Studio to track my movements for the video below.